Topology of the Human Head: A Series - I will conquer thee!

Hey all, long-time blender user here. I’m going to get back into it now that I am smrter that I was when I tried to learn blender back on v2.36 in my high school multimedia class.

Anywho, I want to master the art of creating human heads in blender. I’ve studied several examples and followed some tuts to get an idea of the process it takes to design a properly proportioned model with great topology. In the next little while, I am going to do a head modeling series where I mash out heads, then if you could so kindly give your expert opinions on what I did right/wrong or what I could do better.

After following a tutorial step by step, which, I admittedly got to a point where I went off on my own, that covered the process by starting with a block, to a low-poly block in the form of a head/neck, to finally starting to detail the eyes, nose, and mouth, I finished this model of a male head. I did not watch what the tut had to say about ears and such, so that was on my own on this model.

All of this model was done off of the top of my head, I feel I have a fairly good grasp of the anatomy of the head from the drawing class I took last semester. I know the ears are horrendous, which I attribute to the technique I tried to make it with: extruding two faces off of where the ear attaches to the head, then adding edge loops till I was able to get the amount of detail I was looking for; however, this caused a serious meltdown so I was not able to get it completely right. I should have probably watched the rest of the videos to see how he did it…

So let me know what you think. I’ll make some adjustments, post’em, then I off to create the next model of a head. I’m thinking I’ll attempt a female head next, so I’ll have to create softer features that what I did with this one.



I just found a really great model on gnomonology, and it’s free! You just have to register to be able to download. Then just import it in blender.

Check it out:

“…and he has stunned the crowd…”


“…is this thing on?”

nice job!

could we get a front and side in wires?

It looks nice, although something about the corners of the mouth bugs me.

looks good. Yeah the corners of the mouth seem kind of odd to me as well. Kind of reminds me of Jack Nicholson.

I would say (purely from instinct, I’m an art noob) that the brows are a little too prominent and either the eyes are too far up or the head is not high enough…??

however this is way, way beyond my experience so at the moment I’ll just say…woah.

I’ve noticed on others wires that they can get it to shows all of them… some of mine are hiding under the surface of the mesh… is there a setting they are using to get it to look this way?

I think I see what you are saying about the corners… I it the ends, drooping down a little, on the upper lip?

Hey man, noob or not, your opinion is still valid–be proud of it :wink: Anyway, isn’t the general art rule of thumb is the eyes are in the center of the head? I checked in ortho view on the side and it appears to be fairly close to that so I’m thinking that it has more to do with the brows and how deep the eyes are. I really struggled with this area on the head (I didn’t mention it in the original post) mostly due to the structure of the mesh. I’ve been studying some other tutorials and I think I have a better grasp of how to do this area.

If your want to talk about topology then you need to post
images of your model without smooth on and without
subsurf on so we can really see what’s going on with your mesh.

Don’t know if you already know about this or not but here is a
great tutorial on modeling a human head in blender.
You will have to go over to the got3d site and get the reference images.

Is that what is just is? I just thought that others wire’s models were smooth… Anyway, thanks for the heads up :slight_smile:

I haven’t seen that tutorial before. I glanced through most of the pages and was very impressed with the process and some of the little details it gives you. I’ll definitely have to make a head using their method.

Here is the wires. I did it in ortho view so the mesh is easier to see.

I just noticed that the front most part of the cheek bones are way too low on the face…