Alright, its been a couple of days and i have made some progress however i have sort of hit a wall, (a sort of writers block) i don’t know where to go from here. i am doing the UV unwrapping now, then i will do the texture painting, then i will rig her. not sure if this is the correct workflow, but thats what I’m doing for now.
I have tweaked her eyes like stated about, and pulled the hair forward, and also i have ever so slightly pinched her shirt to match the reference.
I have one question i would like some advice on, its about the clothing, should i use the solidify modifier to give it volume?
Anyways, i will set up proper lighting and renders soon so i can start posting better progress photos
but for now, here are more screenshots XD
Alright its been a couple of days and i have completely UV unwrapped her and created simple textures for her in photoshop and applied it, i will texture paint some more details later (the star on her shirt, her shoes, lip colour, and some simple freckles and shading around her body)
I am aware of the lack of eye brows, I have no idea how to handle them as of yet, should I create separate physical meshes, and should I texture paint them on? I have yet to decide. I want to have full control of them as I will use them heavily for animation (expressions) so I am leaning towards having a separate mesh.
Alright so after a little bit of work, i actually feel like she’s coming alive, and a little bit of her character is showing through not, I’m still not entirely happy with the overall form of her head, i will be tweaking this as i move forward, but as I’m on a deadline, i can’t stay in one place too long. i have nearly finished texturing her, all thats is left is to do the skin shader and her hair. after that i shall rig her, and animate her!
kind of feels like I’m talking to myself here sometimes so please any criticisms are welcome!