i"m trying to subdivide and smooth my object. but after adding edge loops to create sharp edges i get a seam as seen bellow!
link to image
screen2|690x387
i dont want to use edge-split or creases to deal with the problem. i want to solve it with purely efficient topology. any suggestions?
Have you tried a combination of sharp edges and bevel weight? Here’s a quick example, no added geometry, just controlled with edge bevel wt and “make sharp” on certain edges.
BevelWt.blend (1.6 MB)
thanx alot! works Great!
thanx! is sharp edges just a blender thing or will that information be saved in obj/fbx format?
There is also a bevel shader in Cycles that can be used.
I have found FBX can store sharp edges, but alas, you will lose bevel weighting.


