So I’m in the process of retopologizing a model. But I’m kinda stuck with my topology. I will eventually be 3d printing this model, but I need to do some work to it detail wise, and the models original topology (triangles) doesn’t allow for this, so I’m remodelling it, to give me better control of the model to add the details I need.
But as I say, I’m a little stuck with what to do to keep the model clean. I started by adding some loops around details I needed, and now am in the process of filling those parts of the mesh in. (see pic below - Highlighted loops)
you can see I’ve filled quite a lot in already, and although it’s not awful (I think?) it gets a little weird and messy at the top, and it’s getting a little clustered in places too… I’m now looking at filling the rest, but am not really sure where to go. I’ve tried a few things, but I either have to add a load more verts to fill the holes, or it just ends up looking a mess.
I’m just looking for some tips really on where to go, as I’m a little stuck. The model isn’t symmetrical either, so I’m having to do each side separately, but try and keep the same topology. Any tips appreciated. At this stage, the model is still very easy to re-model, so if you have any suggestions for parts that look more complete, please let me know!
Some other pics…