Torches keep changing!

Hello! I’m having a problem with my short animation, and it is extremely annoying. Basically, I have a room with several torches on the wall. I modeled the torch on another layer, just for convenience. I moved the first torch to the first layer (with my room), scaled it, positioned it, and rotated it correctly. However, whenever I go to bake, render, play the animation, or anything of the sorts, they all go back to their original location/rotation/scale. I understand this is rather lengthy, and so I’ll include a .blend (where all the torches should be in the correct locations). Any help is much appreciated! Thank you!

Blend: BladeHall.blend (2.26 MB)

You have keyframes for loc/rot and scale set on the torches i think. Enter the Dope sheet and delete any keyframes for the torches, they should then stay in the same loc/rot/scale when you change frames :slight_smile:

Here, You should be able to move them about, rotate and scale freely now :slight_smile: You had a keyframe on frame 1 for each “Cylinder” and “Torus” in your scene.

BladeHall.blend (2.22 MB)

Thank you. I just realized that, and feel rather stupid now. Cheers :slight_smile:

No problem :slight_smile:

easy mistake to make, i’ve done it myself plenty of times :wink:

At this point you could try switching on “only insert available” from the user preferences editing section. That way only things with existing key-frames will update when using automatic key-framing. It’s pretty easy to forget edits in a previous session. I’ve done it myself too. :slight_smile: