Hey everyone,
First upload in a while, wanted to do an actually proper long project with a decent amount of detail cause I felt like I was rushing through everything recently. Based of a course from flipped normals, but I ended up taking it in a slightly different direction from the source. Learned a lot from it though! Models were done in ZBrush, textures were all done in Substance Painter, the UVs, chains, render were done in Blender.
I hadn’t been using the array modifier in a while, and the newer implementation of it is so user-friendly now, loved it.
EDIT:
My socials:
Artstation: https://www.artstation.com/reljatrkulja1
Instagram: https://www.instagram.com/thornbell_art/
Business inquires: reljatrkulja@protonmail.com



