I have been working on a little project and I named it ‘tOrque’. Yes, it’s a stupid name.
I started working on this project because I wanted to get back to basics. I wanted to use my current knowledge of the Blender Game Engine for simple games.
In my opinion tOrque already went a little bit too far. My goal is to create a simple but fun game in a very short amount of time.
In the game you have to reach the checkpoint with Suzanne hovering above it. That is all.
I posted this project in work-in-progress because I still want to add more levels and special platforms to the game and I want to add a simple menu screen so you guys won’t be dropped into the game immediately.
Basically it’s just a rigid sphere using a Motion Actuator to move around. The materials contain friction information that stop the marble from skidding all over the place.
I am currently working on a setup that allows you to use multiple camera angles instead of just one.
After that I will most likely continue to make levels and then release the game.
It’s not supposed to become a incredibly complex game.
The camera can now move up and down and it jiggles a little.
I’m recording another timelapse video.
I’m currently working on making it possible to move the sphere in the camera looking direction.
Edit: Apparently I wasn’t there yet at all. The script works but only when the player presses and holds a movement key which is very annoying since you can’t control the sphere using the camera when there is no key pressed.
I have been trying to resolve this problem in the past hour but I still haven’t been able to fix it.
There is a chance that I’ll just use the original navigation method. Then I’ll start making the official levels.
I’m sorry but already know how to do that. The problem is that it only updates the direction as long as you press a key. I’ve tried to continuously trigger it using an Always sensor but I must have been doing something wrong.
This version doesn’t use the Always sensor. I rewrote it from scratch but I still couldn’t get it to work.
It moves in the right direction, I just can’t get it to keep adjusting the direction while keeping the same velocity.
key = W-key
key2 = S-key
If I can get it working using only those two keys then it shouldn’t be too hard to configure in the A and D keys either for left and right ‘strafing’.