Blender has many modeling, rendering, texturing, and compositing tools, but the game engine is quite lacking in my opinion. I have seen many cool things made with it (ZVirus, yo frankie, color cube), and have tried to make some of my own, but it does not hold up to the standards of, say, Unity even by a long shot. So i thought maybe i could incorporate some of my knowledge into this awesome project.
Recently, Torque3d, a professional 3d game design suite has been released under the MIT license (100% open source), and i was thinking about incorporating this into blender, but i dont know where to start. i am relatively new to blender but an experienced coder, and i would really like to help.
Thanks in advance,