Torso Study

After watching Kent Tremmell’s wonderful tutorials about a billion times I decided to make a go at it and combine the two… sort of. I sculpted the body in dynotopo, retoped it, painted the textures, set up my lighting and SSS, and than combined it all in photoshop (where I also did color correction and some fixes to my raw tender) instead of blender composeting. It was also rendered in blender internal.

A lot of issues with it but this is my best render to date! We will see how I feel about it in a month.

kinda creepy seeing a bust that is skin not stone. This isn’t a critique, but I would encourage you to watch kent trammels sss study on his realistic head series. I think video 3 or 4 in the series. I still don’t understand it all, but maybe playing with the scale of your sss will net you some results you might enjoy (and wash out some detail you worked hard on)