I am still VERY new to blender and 3D modeling in general, so please forgive what is probably a very simple thing. I think I am 90% there and just confused.
I am trying to model a lite-brite peg. I made the top of the peg by starting with the initial cube, and then extruding it a few times. I added the “subsurf” modifier to round it out a bit, and then clicked “smooth” which left me with a pill shaped object. So far so good.
Now I need to flatten out just the bottom of the “pill” as if I had taken a knife and cut the pill in half width-wise. I selected the endmost vertices and pressed the XKEY which effectively cutoff the end of the pill, exactly what I wanted.
Ok, here is where I get lost. Cutting off the end of the object left me with a “hole” - that is, I can look and see that the “pill” is hollow. I don’t want that, I want a flat face on the end of the pill. So I highlighted the vertices around the end and pressed FKEY which added a face. But the face isn’t flat, it is rounded like the rest of the pill.
How do I make a flat face on the end of the pill?