Touch vs Collision

Besides the fact that the collision sensor supports properties, what else is the difference between the touch and collision sensors?

Been wondering that same thing for a long time. I was going to test them one day to see if one performed better than the other, but didn’t ever get around to it.

I think touch sensors predate collision sensors- collision does all that and more, touch is just left in there for backwards compatibility.

Keep in min that I don’t know this for sure, it’s just what I heard.

I can’t find any difference between them. Made a script to test a few theories but no.

I believe this is correct. The Touch sensor was made obsolete by the Collision sensor, but is kept for backward-compatibility reasons.

Well, “technically”, one main difference; “touch” only “scans” in the -Z direction!
Very useful/easy to verify if your character touch the ground, for ex.
And I’ve the feeling ( not verified, I’m not an expert) that its use is quite “light” for
the system performances?!

If it only scans in the -Z then I bet you’re right that it is light for the system.