Join?: If you are interested in joining here’s what I need:
Hey guys, this is my first Blender game project I’ll be working on. Let me give you some details about this WIP.
Concept/Game Data: A mostly off-road driving game in which you can choose from a variety of off-road vehicles such as buggies, sand rails, etc. Levels consist of a course, which gets harder and harder as you go up levels. Each level has a single checkpoint to reach at the end of the course. The courses will start quite simple and get harder and harder as you go up. In-game menu’s will allow you to adjust few vehicle settings, such as ride height. As you reach certain levels, you unlock “Exotic Challenges”. “Exotic Challenges”, are courses that are nearly impossible unless you find the PERFECT groove in the track. Exotic Challenges have very good rewards, such as a vehicle that is very fast, looks epic, has a high grip ratio, etc. Also when you reach certain levels you unlock “Vehicle Challenges”. “Vehicle Challenges” are levels in which you pass to unlock more vehicles. Courses will vary in type. There will be concrete courses, rocky courses, dirt courses, and multi-terrain courses which will include 2-3 of those types of courses. Each course type will have it’s ups and downs. Concrete courses will provide higher grip, but will be much more blocky and steeper than other courses. Your suspension will also take a toll, because of jagged transitions. Dirt courses are more like real life hill climbs, in which the hill is very steep, and you just need to floor it to get to the top. Grooves will be important in these tracks. Rocky courses will be similar to hill climbs, but you will have smaller hills. The downside of rocky courses is that there is lower grip, and the rocks are roundly shaped, so climbing them will be a tough encounter. Vehicles will also have their ups and downs, and will serve you better on certain courses. An average buggy will have average stats and be an overall good choice for all tracks. Sand rail type vehicles will have a higher rear grip and top speed, which will benefit in dirt courses. Pickup trucks will have advantages in concrete courses, due to high ground clearance and 4 wheel drive. There will be a second type of buggy (not sure what to name it yet) that will benefit you in rocky courses. Their suspension will be very flexible, and have 4 wheel drive as well. However, they will have a normal ground clearance. Now let’s talk graphics. Most of the models are relatively high res, but shouldn’t be a problem on fps. I am relatively good at texturing, but not used to using textures in the game engine, so I don’t know how that will work. All objects will have nice textures however. ( I have photoshop and am quite good at it) If you have any other questions please reply to the thread.
Why you should join: This project I would like to actually create as a game to sell. So you would make a slight profit depending on you’re role in the game-making process. (Hence a scripter would make the most money =P) Also, this will be a really fun game for people who like driving games. There are very few games of this type, so it will be almost a one of a kind game.
People working on the project: I am sadly alone currently. I don’t personally know anybody else who uses Blender so I am relying on some of you guys to help me out.
ETC: If you have any other information that you would like to know about this project please reply to the thread.
(I hope I’m not missing something)
Here’s a link to a video showing my current progress: http://www.youtube.com/watch?v=qZaFUA3i7g8
I am currently modeling one of each course type.