Here’s a very recent project I just picked up, as my free time has been way too limited lately. So far it’s simple, but I’m thinking of exactly what I want to add, and where. Even after subsurf, vert count is under 25,000, particle system not included. The detail on the stone is mostly from displacement in the node system. So I want this to include more, but I also want to keep practicing with Blender and finish this project within a week and a half. This was inspired by seeing works by Takannori Aiba, who had some projects that melded bonsai and sculptures together to create awesome works. I encourage anyone to search out his work I’m referring to.
Good to see you finding some time for Blender The rock displacement works like a charm. I thought that you may have sculpted it, but now I see that it is a very clever mix of textures for the displacement output. Together with the particles this looks really nice.
I searched for your reference images and I like them also. This combination of trees and housing has something special.
Thanks Minoribus. Considering the time I’ve spent so far on it, I’m pleased with the displacement. I will tweak it some more, and I want to get some variation in color of the stone as well. I originally sculpted the mesh, the applied a decimate modifier to it. I appreciate you dropping in :). I have to start finishing projects, haha.
Update. finally I get some time to experiment with the displacement nodes and I’ve made a more complex version which I’m liking. The billboard particle system for the trees I’m using needs more work, so here’s an updated render without trees. Here’s a comparison between no displacement and the new displacement node setup.