Greetings Blender Artists,
So far in all my animations I’ve used only a single camera per scene, moving it about within a frame to make a cut from shot to shot. I’d like to convert to using multiple cameras through binding them with markers, for more freedom with constraints and what not. I’ve run into a small problem, though.
See, previously if I wanted an object/plane to be constantly tracked to the camera, I could simply make a Track To constraint and select my single camera. With multiple cameras, though, since I can only track it to a single camera, when the camera cuts to a new camera, the object is no longer facing the active camera, but a previous camera.
How can I track an object to the Active Camera instead of an object?
I’ve heard that some people make a Track To constraint for every camera and then toggle the Influence for the relevant shots. This can get quite tedious, though, with long scenes and multiple objects needing to the face the active camera.
Others create an empty with a lot of Child Of constraints for each camera and then track their planes to that empty, but that’s still a lot of hassle with Influence and what not.
Is there no simpler way?
Thanks in advance.
Track to Active Camera.blend (540 KB)
Blend file with two camera set-up and an object tracked to the first camera. How do I make it switch to the new active camera automatically?