How is it possible to use a “track to” constraint in the blender game engine?
the “Edit Object” actuator has a track to option.
Are you meaning where it is, or what can you do with it?
C.O answered it if you were meaning the first part, for the second it can be used with a motion actuator to move an object towards an object.
well, I’m not sure exactly what he is asking, but I’ve been having a problem similar to this.
I have a cylinder, and I want the opening to face a ball at all times. But, the “Track to” in the edit objects of the real-time buttons just attatches the cylinder to the ball.