Tracked Motorcycle

Hello to everyone,
It is a work I did in my spare time, after a long break.
In general, Subdividion modeling technique was used in the vehicle, Only Bag, Jerry can and seats were made in Zbrush.

90% of textures are made pocedual, some metal wear are made by hand.

They are Real time renderings taken in Marmoset. No post production has been applied in Renders.

I hope you like it, I wish everyone a good work.

More Renders:


Very nice textures! Would you describe your workflow?


Nice work bro it reminds me a bit of the speed racers that were used in the star wars trilogy on tatooine.

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Thank you for your comment. Frankly, it is a Workflow that I am still developing. Unlike my previous works in this project, I baked with Marmoset with a large number of UDIMs and created textures with Substance. Hp was generally done with subdivision and Bevel modifier. Zbrush was used a few parts.


Thanks mate, yes, I must say it resembles Starwars speed racers, in the desert environment :slight_smile:

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