Tracking 360° 3D Camera in blender?

Hello,
I am not sure if this is the right catheogry… If it isn’t please do move the post to whichever suits the question better !
I was wondering is there was any know ways of tracking 360° footage like that from a Gopro fusion 2 in order to get camera position for compositing like you would do with normal footage. If not directly in blender maybe by using the AfterEffect 3D camera tracking -> blender pipeline ?