I’m pretty stumped here, I have a game where my camera tracks to a player who is running around a house, I need to have text which can be seen, sort of like a HUD giving directions and updates, however when the camera moves the text leaves the screen, any idea how to overcome this?
Thanks for the help as always!
Hey I tried that, the text is too blurry however, I saw a post by Monster on possible making the text larger and then increasing the distance between it and the camera, however as my game is in a house, this really isn’t possible. Any other methods to get around this?
Have you tried making the text smaller and closer to the camera? An overlay scene isn’t always necessary, especially if it is going to cause issues. Try making the camera clipping distance for Near really small (like 0.01), then scale down the HUD elements, move them closer to the camera and parent them to the camera. If the text is too blurry, you can always change the text resolution using Python quite easily (assuming you are using Text, not a bitmap font).