Im part of a team at college where we are making a game using the blender game engine. Its a ship to ship combat game much like Sid Meier’s Pirates! or Age of Pirates/Pirates of the Caribbean.
Basically we are setting up the gameplay so that a ships turrets will track (or follow) the direction of the mouse (which will be used as a targeting icon very much like in Mechwarrior combat system). Actually the Mechwarrior example is very much spot on in the way we want to implement it except using ships with turrets.
I’m wanting to know how I can set up a turret to follow the direction of the mouse so that when I have the mouse over the enemy ship the turrets are gonna face the enemy ship.
Oh. Well, Herman wrote a really good rotation tutorial so you could do a search for that. I don’t do much FPS stuff. Otherwise, you could use a mouse over object for targeting and then use the trackto on the object.