OK. I have two questions. They are as follows:
I have used Lyubomir’s Cartoon Eye tute on Blenderchar, (great tute by the way ), and they deform great with the lattice. My problem is, I want the iris of the eye to track an empty so I can rotate the eyeball UVSphere. When I assign the Track To command to the eye to track the empty, the eye rotates so the iris points straight up and I can not rotate it back. What am I doing wrong here?
How can I assign these type of eyes to my base character mesh? When I try and parent them to the base mesh, they loose the parent to the lattice and I can not deform them. Also, when I parent them to the mesh, they do not rotate with the armature movement on the main body of the mesh, (i.e. when the torso rotates, the eyes stay in the start postion and do not move).
Thanks for any and all help.