I think this is a simple one:
Can someone explain the principles involved in getting a camera (or other object) to predictably track something else? Sometimes it works fine, others, when I do ctrl-t<old track, it points off in the wrong direction. I worked through this in a tutorial somewhere recently, but the tut never really explained the underlying principle of the remedy for non-tracking, and therefore I never really learned it. Something to do with clearing origin or applying size and rotation, I think. Since often nothing visible happens with these commands, I really don’t understand when they’re needed and what they do…Anyway, after lots of clearing of origins and applying rotations, my darn camera still points the wrong way…
Thank you.