Both here (recent build required)
GM.blend shows how you can repeatedly stack the same texture and its normal map at different sizes using various blending modes to give the illusion of a massive texture. This is very good for materials like concrete, roof, and other materials that don’t heavily rely on specific patterns.
It’ll still repeat given a big enough space, but you can cover a rather decent area without losing too much clarity up close. And using them doesn’t slow down my GPU
The second (TE.blend) shows an example of a turret that moves on an IPO, with a free revolving top that tracks the player and shoots at you. The base follows the IPO the top is jointed onto the base and tracks you and pelts you with balls, WASD to move the player cube. Maybe I could even make a little game of trying to stay on something while the turret blasts away at you.
Now let’s see if anyone finds these useful.