I have an object and coordinates of another object, what i want to do with them is, i want to turn first object, so it’s y coordinate is facing other object, but without using track to actuator. Is this possible? I am using blender 2.49b.
you can use Python to do the job:
import GameLogic as GL cont = GL.getCurrentController() own = cont.owner cube = GL.getCurrentScene().objects["OBTrackObject"] vect = own.getVectTo(cube) own.alignAxisToVect(vect,1,1.0)
Connect it with an always sensor on your first object and name the second one “TrackObject”. Hope this is what you were looking for. If something is unclear I can post an example.