I actually followed this tutorial when you posted it on YouTube. My render was nowhere near as good as yours, but it was better than my previous efforts at interior design
Nice result!
Just a small note: The chrome material should have a darker color - now it looks a bit like some cheap plastic.
Also I would expect a bit less noise in the image from someone like you - especially the caustics next to the mirror deserve a bit more samples (or at least turn the caustics off or filter them with the Filter Gloss value)
Yes I’m this one ^^, I’ve spent some time (euphemism) speaking with Troy, hope it was not too hard for him.
I’m close to have solid bases but this topic is a giant octopus, each time you go deeper you discover there is more. Relativeness you said?
Now I need more time to resum/simplify/organize infos, perhaps it’ll be a complement to Andrew’s tut.
Yes please a tut will be great. (Don’t need to be a fancy video).
You work so fair proves that you have a good understanding of the whole subject.
The reading sources at the moment are very hard to find and scattered all over.
The subject is indeed deep and complicated, so I wouldn’t count much on Andrews tut.
Although his is one of the best for newbie, introductory tutorials when it comes to more complicated or scientific subjects…hhmmm just not good enough.
I’m playing with filmic-blenderthe last two weeks and I must admit it is amazing.
The difference is huge.
But it seems that I need to change my whole blender work-flow. Since clamping is not “acceptable” and ambient occlusion is a “fake” is really hard to deal with noise especially in interior scenes.
Sorry to flood your post @andrewprice I wasn’t thinking of starting a discution when I post the first message.
@SunBurn I know why you said that because I was close to think the same, or I thought the same. But he already took the time to not rush into it in his last tutorial. And when I see how he improved his drawing skills I thinks he can go indeep on topics. Indeed his audience is more beginner and mid level 3D artists, but I think the goal isn’t that he cover the whole topic. If he can introduce the topic even to beginner and start removing “broken terms, broken knowledge, and outright misinformation” (Troy’s words that I’m agree with) it’s good.
Indeed clamping is the worst you can do when you understand what scene referred is about. Perhaps the first step to understand about WDR(wide dynamic range) workflow.
PBS or PBR is an other important topic to go through.
But I’ll not go further here, I’ll write an article when ready to do so, until then there are a lot about WDR on stack exchange.
@andrewprice By the way, thanks to do what you do, perhaps I wouldn’t be on this “advanced” topic if I haven’t watched all your tutorials. You’ve spent lot of time doing free tutorials, and I’ve started with them, so one more time thanks.
I know when someone have your visibility it’s like everything is watched with a magnifying glass, but sometime I have the impression you said foolery because you go too fast, and a bit too much of business tech, just my two cents;).