Since alot of you guys asked for utility vehicles, next release is gonna be focused on them
Here is an update on the Volvo FM9, there is also gonna be a version with tipper body, ford transit + the box body version of it, Volkswagen transporter, Chevrolet pick-up truck and a little excavator.
If there is any other vehicle you need, either utility or casual, let us know right here and maybe you will see it in next release!
Already using your library in my daily work. As a city planner I mainly i use them in visualization projects. I love that u working on some bigger vans. To show the actual users of the urban space, I really like to see some more casual all day cars. My images look really dumb when there are just sport cars parked in the street. A wear and tear slider would also be cool.
Guys we just made a discord server where you can see work in progress, chat with us, give us suggestions about our addons, ask for feedback and even for some general help with Blender!
Come join us! polygoniq.com/discord
Utility vehicles are ready! Just few more minor touches and they are good to go
We also separated the wheels of all vehicles, so you can rig them more easily.
But we are also planning implementing rigs in the future dont worry!
What do you guys think about this update? Is it something for you, or would you appreciate something else? You can always let us know here, on our Instagram, Discord or Blendermarket.
We read every feedback and take it into count for next updates!
One issue I have though is the color generation is not random enough. I have spawned the same vehicle over 20 times as they are almost all a few different shades of gray/silver with a couple of white ones before eventually getting a blue or red. Using the manual color selector didnât change anything, it still spawned random colors.
Something I noticed though is changing the number extension of the vehicle name was a more efficient way of getting a new random color. For example changing the â.001â to â.4â â.5â etc was more likely to change from a gray car to red, green, blue than if you change it to â.004â or â.005â for some reason.
This is still a great value product though and Iâm still loving it
You are of course free to open the Library_Traffiq_Materials.blend in blends_280 and edit this. Just make sure itâs not 2.80 because that would break some stuff we do there - so use 2.81+.
If the manual color selector didnât change a thing there is a possibility youâre using 2.80.75 as weâre using a specific feature that only made it into Blender 2.81 and thatâs the fact that you can use Object Color in the Shader Editor.
This in the Viewport Display of the Object in Properties
Is then sent into the Object info node here as âColorâ
would just like to let you know that weâve just released traffiq 1.1:) It contains much needed utility vehicles that we felt were often missing from 3D scenes even though they are very important.
We have also made lots of other changes so here is the release log:
2020/08/25: Traffiq 1.1 Added 7 new assets - utility vehicles, separated wheels & brakes, improved snap to ground feature, all lights are turned on, assets are now spawned into traffiqâs own collection, fixed many geometry problems overall, made materials linked where possible, redid most normals to point correctly, improved car paint material.
Unfortunately no as we have updated the addon aswell. Itâs best to remove the previous version and install the new one. In the future weâd like to have automatic updates but itâs very complicated to do properly:)
Thanks for the extra info about colors Adam. Changing properties panel seems the easiest way to make changes.
The manual color selector in the tool panel doesnât affect my newly spawned asset. Iâm using 2.83 now but I vaguely remember it working a while ago possibly on a different version but not 100% sure.
Update: just downloaded the new traffiq 1.1 and the manual color selection is working perfectly
Traffiq 1.1
It went a head and did a factory install of 2.91 and itâs still there. Peculiarly it working fine on the MacOS version of 2.91
Iâm on the latest AMD drivers for my card on Windows 10, so I guess itâs just an issue that the devs still need to work out.
Windows 10
For what itâs worth, itâs the âBasic Glassâ material thatâs causing the issue.
I can delete it and everything will be fine. If I assign it to the default cube then the cube has the same issues.
Hope this helps with debugging.
EDIT: From screen grab example you provided it looks like you donât have the glass enabled in the viewport, which may be the reason youâre not see this issue.
Either way, the OSX version of Blender seems to be handling it fine.
Thanks for this. I checked the material and itâs as simple as materials get. Just a single Glass BSDF Node⌠So probably shouldnât be a problem. But just out of curiosity maybe try changing from Beckmann to GGX. However those donât even influence EeveeâŚ
Hi, just to chime in, I am using 2.91 as well and I noticed there are a few issues with materials in general. This applies not only specifically to Traffiq, Extreme PBE Evo has issues with some materials in that Alpha version as well.
If you apply materials in solid mode and than switch back to material preview the issues can sometimes be overcome.