Tranquility - My First Interior Render

Hey everyone :slight_smile:

I have decided to take a break from my usual nature scenes and try something new. This is not the first interior render i have attempted, But it is the first one that i have done more than just making the walls and floor lol.

The render is based on an image i saw last week whilst browsing the web looking for a good starting point to reference from, I liked the concept that much i decided to just recreate the scene, with some artistic liscence of course. The room layout is practically the same, as are the objects, but the materials, colours and lighting are different.

I will upload an image of the reference so you can compare them.

Anyway here it is, I’m looking for feedback regarding lighting, texturing, modelling, materials and composition.

Render time: 10 Hours 7 Mins! – Cycles – CPU – 2000 samples

(Composite and Post-Pro)

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Reference Image -

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Raw Render, Composite, Compositor Nodes

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Couple of close ups.

The render times of this scene are just ridiculous so i’m gonna wait until tomorrow to render more.

Heres a close up of one of the lamps and the magazine on the bean bag chair, and also a node setup for the anistropic shader on the lamp.
These models are not going to be seen this close in the final render, so the resolution of image textures for colour/normals etc doesn’t matter.

Here’s the lamp –

Here’s the lamp shader (Just the anistropic part) –


And here’s the magazine -


Heres a close up of the candles and the node setup for the candle wax -




Great shots !
But if I were you, I’d overexpose a bit the sky you have, increasing the lens’ aperture could be a nice touch too.
Also, try to add more shadows, because it just looks a little flat to me !
Hope you’ll keep on working on this render, good luck !

Thanks man :slight_smile: i think i could probably arrange the lighting a little better, I have 4 area lamps inside the room at quite steep angles, causing short hard shadows. Perhaps changing the angles of the lamps will increase the visual quality of the shadows :slight_smile: