Hello there, I’m having some troubles with some low polies characters I’m working on.
The problem is quite simple, I have a static character, which is not rigged, this one is fully unwrapped and textured.
Next to it, I have as well, the same mesh, this time rigged and animated, but uvs aren’t done yet.
So what I would like to simply do, is to apply uvs from my static mesh to the one animated, as they are the same, that should work whitout any problem. (Although I mostly use this only on statics meshes usually, first time I try with an animated mesh and that doesn’t work).
Anyway, I use CTRL+L (the join uvs function in fact). When I open the uvs of my animated mesh, they look good, well unwrapped, but on my model, the texture seems totaly messed up, not applied correctly.
Anyone would have an idea, a way to fix it please ?
It’s really important for me to have this function working on animated character in this case…