Transferring 2d filters to a single texture.

Hello everyone!

I’m wondering if I can transfer a 2d filter to a texture of mine. I’m trying to get an SSAA filter on a texture to work. Any ideas?

Thanks in advance,

NinjAcademy

The Code would have to be different, and you would sacrifice your Blender Material for a custom GLSL-Material. But even then, I cannot tell if it would even work to translate the Filter to an Object/Material/Texture. I suppose you actually speak of SSAO rather than SSAA? If so, then you still can bake the AO or (which I might prefer) use Vertex Colors to paint som Areas dark.