Can some please help me? I want to take vertices and go from
vertices-> object co-ord -> camera co-ords using matrix math.
But cannot seem to get the order correct.
Is it OBmatCAMmatvert will give final transformed vertice? Or is there a lot that I am missing. Any help would be greatly appreciated.
It think that would be.
local coord -> global coord
by applying the object’s matrix to the vertice coord
global coord -> camera coord
in two steps.
First, substract the translation included in the camera matrix from the global coord.
Second, multiply by the inverse of the rotation matrix.
If you need a module for vectorial math, try: http://clubinfo.bdeb.qc.ca/~theeth/vecf.py
Thanks for the tips, had things a little backwards…now back to work…