Hi there… this is probably easy, but i’d love to know the answer… Specifically if it can be done with the transform coordinates (the “N” key i believe it is).
Say i’ve got a few vertices in a mesh that are uneven (in terms of one axis… think Z for instance)
Is there a way to use the transform menu to set all the vertices to a specific coordinate INSTEAD of it saying “median Z”? can this be done with the snap to menu? How to “flatten” uneven mesh spots is a way to think of this as well.
Thanks for your help