Transform Orientation - Normal and Pivot Point - Individual Origins (probably a Bug)

So, what I’m trying to do

Let’s see how it’s work in Modo (it called “Local” preset in Action Centers)

and the gimbal is set correspond axis to selected (selected islands) not somewhere in space

Ok. It definitely a bug.
Look at gif, it always change X and Z to identical value, Y = 0.

If I select other Edge it always change only Y value, X and Y = 0

If I select multiple Edges and manually enter the values it move only one edge in proper direction

The same thing with G+(X,Y,Z)+value in all cases

P.S. this topic for bug-report detalization

Update: Already known bug from June 2019