and as you can see it only one edge move correctly
Let’s see how it’s work in Modo (it called “Local” preset in Action Centers)
and the gimbal is set correspond axis to selected (selected islands) not somewhere in space
Reviving this because I found no explanation anywhere.
Using Normal transform orientation + individual origins pivot point X and Y axis move on the opposite direction from the intended action (inverted direction from axis pointer).
Yes. What?? I’m puzzled by this. Bug or feature?
Z (the Normal axis orientation) moves accordingly.
Blender 4.2.