There are certain attributes in the Transform Properties of an object : Rotation, Location, and Size. Is it possible to apply these transformations to the mesh and set the object transformations to default values?
I ask because it would make it much easier to use the array modifier with an empty. I have already positioned and sized the objects the way I want them, but now in order to use the array modifier along with an empty, I must resize the empty to get it to look right.
It would be better if I could apply the transform properties to the mesh and have the transform properties restored to default values to better interact with the Empty.
(Especially since There are two seperate and differently sized objects I want to treat in that maner, and it would be better to have them Array Modified by a single empty rather than two with different size attributes.)