Transform with Normal Axis Constraint

Hy folks!

Here is a small helper addon to Move, Rotate and Scale of Objects and Mesh with Normal Axis Constraint

https://drive.google.com/file/d/0B5QQIWH-54S1cXVZNTZRak9tNEU/view?usp=sharing

Align selected Vertices to active Face with Normal Orientation and Z-Axis-Constraint:

  1. Add a Plane in Editmode and position it
  2. select the Vertices you want to align
  3. add with Shift+Click Face Select to Vertice Select
  4. select your target plane as active
  5. Now Press: Scale [S] + Z (Axis) + 0 (Zero)
  6. open the Settings [F6] immedately: set Orientation to Normal

/uploads/default/original/4X/4/8/d/48d4b632f7e374e455c7388a704a23ee38c5ab9f.PNGd=1450493348 N-Align

Danke!:yes:

Viele danke @mkbreuer