I am trying to do something like this http://www.youtube.com/watch?v=6fU_BtdBjPI Where a character “Transforms” in to something else like in an animation when it walks through some kind of scanning type thing that changes it. A user posted a Tutorial on this awhile back but now all of the files are corrupt and outdated.
For anyone who doesn’t know how to do what delic said here you go:
Learn Stencil Mapping here http://vimeo.com/3837224
Learn animate a texture herehttp://www.cogfilms.com/tutorials/Animated-Procedural-Textures.pdf
Tip: When animating you need to have your “Node Network” Material selected under “shading”. (That is where the Node work you did I the first video is)
I just realized the textured paints don’t stay once you save a file for some reason, so the .blend file I have up won’t do the same thing like in the video it will only be a yellow plane that doesn’t do anything. Lol I think we can all make a yellow plane that doesn’t do anything. So I will try and fix it and put the new file up soon
Does anyone know how to animate a 2nd stencil map? (3rd and 4th stencil map as well)
I have re-worked the Effect, and now it is a yellow UVSphere and that has a stencil that is animated (2nd Material is clear) but once I duplicate all of the textures, and nodes to have an inner, I can’t figure out how to animate that stencil map. The inner is a Blue UVSphere with the 2nd Material as clear. You can see what I have in this video so far. http://www.youtube.com/watch?v=rUmpTvKKGng
Now that I got the Idea down and know how to make the effect, next thing I would like to do is change the color after the “X-Ray” passes. Anyone know how I can go about doing this?
FYI I’m trying to use the “X-Ray” To transform an object in to a diffrent one.