Hey all, new here, been using blender for about 2 years now for indie game dev, but never mind me.
In blender you have the “Transformation Orientation” selector kajigger(the gizmo that lets you change from global/local/normal/view/gimbal coord system)
What I’m looking for is a way to lock it, much like you would with the cursor(the point where new object spawns)
I need to lock the XYZ axis as shown in with selector on normal with object A selected, deselect object A, select object B and move it along object A’s normal.
How do I do that?
I can’t find it on google but I’m probably not using the right keywords.
I hope I’ve explained what I need clearly, haha.
p.s if this isn’t the place for this question please refer me, but it seems to be “basic”?