Translating this tutorial from C4D to Blender, how?

I am wondering if there is a way to extrude faces in Blender the way they do it in this tutorial?



if you want to scale random faces up or down, hide all but the top faces, then under the menu “select” choose “random” and grab those, then select random again . repeat until happy.

for extruding inwards, you need to set the pivot center to “individual centers” then extrude/scale inwards then along the z axis


nice, thanks a bunch. I didn’t know about Select -> Random.

There is also a “Greeble” script for Blender, it is called Discombobulate.

there’s also a way to do it with particle instances. it’s not EXACTLY the same, but it kept blender from crashing on my laptop :slight_smile:
blend in a zip

Nice stuff!!! I wonder if there is a way to distribute array over a surface?

I usually use curve modifiers - it just distorts the mesh a bit.