Translating this tutorial from C4D to Blender, how?

I am wondering if there is a way to extrude faces in Blender the way they do it in this tutorial?

Thanks.

Shift+E

if you want to scale random faces up or down, hide all but the top faces, then under the menu “select” choose “random” and grab those, then select random again . repeat until happy.

for extruding inwards, you need to set the pivot center to “individual centers” then extrude/scale inwards then along the z axis

Attachments


nice, thanks a bunch. I didn’t know about Select -> Random.

There is also a “Greeble” script for Blender, it is called Discombobulate.

there’s also a way to do it with particle instances. it’s not EXACTLY the same, but it kept blender from crashing on my laptop :slight_smile:
blend in a zip

Nice stuff!!! I wonder if there is a way to distribute array over a surface?

I usually use curve modifiers - it just distorts the mesh a bit.