I’m trying to make a simple sort of mock-blue screen test.
I have a plane in front of the camera. The plane is a red circle on a black background. I set that image to the color. Now I add another texture with the same image. I set it to “No RGB” and put it on the transluscency. I put a cube behind the plane and render it.
All I see is the image of the red circle.
My goal was to make the black area transparent, so I can see the cube behind it. How do I accomplish this?
Edit: I should probably set the second tex to alpha… It doesn’t work when I do that either.