I have an object set up with three different materials, one of which is partly transparent. I have combined the three materials in the material nodes editor like this:
The top material is a mask to separate the two materials. I enabled transparency in the render pipeline options tab and the materials show up transparent in the preview window. However, when I render the object, both materials appear but there is no transparency. Can anyone help me fix this?
The mix node combines only the colors of the 2 materials. The alpha socket of the 2nd material isn’t connected to anything. If you’d connect that to the alpha socket of the output node, it would at least get the same transparency.