If you like it you are encouraged to use the shader in your own projects. If you have trouble to apply it to your own objects refer to my flagshader demo which includes a brief how-to. If you still have questions you are welcome to ask. The models are from http://www.salvatoreaiello.com
You can find one more screenshot and the .blend (it´s marked DOWNLOAD) in this thread:
If you should have any questions or problems feel free to ask. I´ll check daily for, let´s say the next three or four days. Have Fun and please post a picture here if you made something good-looking with it. I would welcome some inspiration.
I looked at the blend, but for the life of me can’t find out how you do that in the game engine?
I try to do it with a texture in my blend, copying over your settings, but I can’t find the one that lets you do it.
How do you get transparency to show up in the game engine anyway?
I´d bet you stumbled over the same obstacle. After i wrote this i was wondering why it did everything but not letting me adjust the transparency with a GLSL parameter. The solution was that you need to select all faces in FACE MODE click on ALPHA and COPY DRAWMODE. If you don´t do that it will NEVER become transparent as Blender always overwrites my GLSL parameters. I hope i did understand your problem properly. Blend On.
I can’t seem to find the alpha or copy drawmode button? Where are they?
Also, what are you reffering to as a GLSL parameter? Is it some script cause I didn’t see any in your blend file.
Rush: Select your object and press [F Key] over the 3d Viewport. This will enter “UV Face Select” Mode. Go to the edit buttons [F9] and scroll over to the right. You should find the buttons you need there. (They are usually in a tab on the last button panel.)
Penguin: That’s an awesome shader. Thanks for sharing it.
I can’t find it I was looking there, but there isn’t a “select all faces in FACE MODE click on ALPHA and COPY DRAWMODE” buttons…
as the picture shows, what am I doing wrong, because I can’t get any transparency to show up in blenders game engine.