I’m new to Blender although I’ve worked in Maya for about 4-5 years now. I’ve got a problem that I need to get solved inside blender.
Imagine the planet earth. How can I, for example, be facing europe and seeing in transparency what’s in the other side of the globe, i.e. other countries? Note that I’ve already tried Z Transparency and did some tests with Raytrace but I can’t get a particular aspect to work. For example when I look over Africa and got Australia in the back, the second one color is more darker which is not the effect I pretend. What I want is to be able to see the countries I’m facing almost opaque and the ones in the back in a more soft black or grey.
The problem is that blender is giving me the opposite with Z Transparency for example. I got Africa transparent but Australia shows up a bit more strong in the background. I guess that it’s the way that default transparency work. How can I go around this?