Hi Blender community,
I have game textures with an alpha and want to see them with their transparency in the viewport.
Before, I just assigned textures in the UV editor in textured solid, and transparency worked.
However, I need to use transparent materials for technical reasons and can’t get it to work in the viewport.
I’ve tried:
- being in GLSL, in material view
- checking transparency in the the Display of the object
- checking transparency in the material
- the use alpha is checked in the image - texture tab
- checking and changing the numbers in the alpha (influence, in material tab)
Can anyone can help with that simple, but often asked problem? Please please please
Thank you