Transparency of an object to see through for modeling purpose

Hi everyone, i’m new here and to Blender. I come mostly from maya.
I want to start to do some modeling and for that i use a picture on a plane as a reference. I create a cube over this plane to transform it to follow my reference picture.
In Maya it’s very easy to apply a new material and just play with the transparency to make this object transparent. I searched on internet how to do that in Blender and the only way i found was to create a new material and connecting some nods together to obtain a material that seems ok to me.
Now is there a quicker way to do that (because it’ll come back each time i work on modeling with a reference)?
Even with this transparent material when i move some vertices the object becomes opaque, how can i keep it transparent ?
I hope there’s a simple answer to both of these questions.
Thank you for reading me and maybe for your help :slight_smile:

Welcome to the community, @go11um!

I would usually link to the applicable section of the Blender Manual, but I can’t seem to find it right now, so this Blender Stack Exchange answer can show you what you need to know about Reference Images and Background Images in Blender:

Here’s a link to Blender’s Manual just in case:

Thank you for taking the time to answer my newbie question :slight_smile: !

you can set on top header or bottom
the X ray and wire frame mode then you can see image and models

happy bl

Thank you! :slight_smile: