I’m using blender for animation studies so I hadn’t really time to model my own character. As I need a human character, I’m currently using the “KNIGHT” model found on the blender downloadable demos cd in the e-shop (www.blender.org)
As I need to see something other than “white” in the game engine, I’ve followed instructions on how to make UV painting (press alt Z, V and W )
and now I see my character quite perfectly in the game engine… exept for a BIG tranparency problem between arms and chest: I can see the body of the character through his shoulders when I look from a side.
When I set the draw type “solide” in the 3d view, the character is fine, but when I set the draw type “shaded”, I’ve got the same problem than in the game engine…
What do I have to do to solve the problem?
The character was originaly compose by differents meshes and I have joined them in order to make a body easier to use in the game engine than 3 pieces…
I don’t really know if my explanations are understables, so ask questions if you wish to help me but don’t understand my problem.
suggestion one:
try to avoid using the knight model in the game engine (I assume it is the same as the IK demo KNIGHT.blend from the blender 2.0 guide…). For most computers it has WAY to many polygons to be drawn quicky. That and blender doesn’t do armature deformation very efficently on those computers for it to be perfect. Make a lower polygon model at some point…
uberquick method:
(save your file)
enter face mode
select all the faces
set the color to black, and press the set vertex color button
enter shaded mode (control+z)
with the lighting how you like, in the edit buttons press the Make button to the right of VertCol (beneath subsurf).
to smooth the result
go into textured mode (alt+z)
enter vertex paint mode
set the brush opacity to zero
draw something on the mesh (It should be invible)
your colors should be smoothed by this
exit vertex paint mode
in response to the question about shaded mode having the same problem as the game engine, are there any lamps in your scene?
I’d like to take your first suggestion, but haven’t much time and I’d like to focus on animation for the moment… so if anybody as a human-like model and accept me to use it for training, that would be helpfull…
I’ve made all what you told me, but the transparency problem is still here… and to answear your last question, YES there are lamps, the four ones that are in the KNIGHT.blend demo file…