I’m considering moving from Animation:Master to Blender 2.5 with my next shortfilm project, but the fact that I haven’t been able to mimic A:M’s ability to place bitmaps (including transparency) directly into a scene, as a sort of set pieces, has so far held me back.
Does anybody know of a way to do this in Blender (please note that the bitmap casts correct shadows, relative to the transparent areas)?
I have tried to place the bitmap as a texture map on a geometry plane in Blender, and have got transparency to work, but the shadow the object casts is generated from the geometry, NOT the bitmap (no transparent areas in the shadow).
Am I missing something out, or is it simply not possible?
The picture below is rendered by Animation:Master, and shows the effect I’m looking for: