I have some objects I would like to appear & disappear during the render. Under 2.7 I was able to set keyframes using Materials, Transparency, ZTransparency. When the Alpha & Specular sliders were set to 0, the object was invisible. When they were set to 1.0 the object was fully visible.
Everything I’m finding in 2.8 seems geared toward an object always being in one state or the other.
Is there some way of setting keyframes for transparency? (Hopefully, one that doesn’t require coding.)
Add a mix shader at the end with main material in the first slot and transparency shader in the second. Transparency is then controlled using the mix factor and can be animated.
The animation portion works but it’s not going to “clear”.
The material starts with a UV texture/material. With the transparent BSDF set to white the object goes from colored to a black hole. With the transpaent BSDF set to black, it starts with black and goes to color. It never goes to “clear”.
so far I’ve had the best luck with:
Image Texture
Principled BSDF - alpha slider is animated
Material Output.
Under Settings both Blend & Shadow mode are set to Alpha Hashed.
This gives a fairly constant fade from clear to solid.