I’m trying to figure out how to make an animated character invisible but still block out/make invisible what is “behind” it.
Example: I have the character holding a sword and I want to make the hand (character) invisible and make the part of the sword handle its holding onto invisible also, as if the hand acts like an X-ray.
The idea is to make sprite sheets that have several equipment types for one animation and make the equipment act as a layer to put in “front” of the body animation.
I forgot to add something… The invisible object will still cast shadows with that method - which may or may not be what you want. To get rid of the shadows, disable “Traceable” for that material: