“Sphere” not circle I know >_<
Hey I was wondering what values I can fiddle with to fix this? I mean… I have an area light to illuminate the scene, but the “Blob” thats supposed to be transparent is reflecting too much light. (Like a solid white sheen) Anything I can do too fix? Thanks.
That’s probably specular reflection. Turn down the specular value in the Shaders panel of the Materials context.
if you have a light that is too close to your object it will create a strong reflection on the object
Aye thank you You guys helped me out awful quick! Glad I found this site.