I wasn’t sure if I should post this here or in the animation support, but I think this is most appropriate.
I’ve modeled and rigged a character and I’ve given her the ‘standard’ Pixar eyes. They consist of a UV Sphere with the iris part dented it and a transparent lens on top for specularity. (See attachment for a breakdown of it.)
However, the problem I’m facing now is that when the character rolls her eyes you can see part of what is behind the eye socket, as the shape isn’t perfectly spherical.
I’ve uploaded a quick eyeroll to demonstrate the problem. Does anyone know of a good solution to this problem?
Thanks in advance,