im trying to render a flat character in some misty hills … however … seeing as the character is a texture on a plane … the plane messes up my depth filter … thus making a square of clarity in my mist …
(compositor is showing the depth)
is there a way around this?
(blender 2.63 … linux mint 14 kde … i dont think im using cycles, the cycles box is checked in the preferences though … )
ok … I started working on render layers when i ran into another problem … even though the character renders with a invisible background … the output used by the compositor retains the opaque square.
(monkey head is there to show that my image really does have an alpha channel)