Transparent Image

I’m trying to figure out a way to set up a material in which light can pass through as though the object is transparent but it renders as though opaque. It probably doesn’t matter but I am using an image texture, and just for good measure here is a screen shot of the testing scene I am using.


You could prevent the textured object cast a shadow by disabling the shadow option in the Cycles Setting for the object




Thanks for your reply. I figured it out (of course right after I posted.) I used a translucent node, along with a diffuse one attached to a mix shader, with the “Is Camera Ray” on a light path node plugged into the Fac on the mix shader.